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The devil cuphead
The devil cuphead













the devil cuphead

For myself, I mostly decided I was satisfied with Cuphead once the credits rolled. It’s certainly not one of the largest games out there, with five to seven bosses to topple per island, but you can easily invest a significant amount of time in Cuphead, especially if you’re intent on replaying it to collect all the coins, upgrades, and top ranks that your heart desires. Usually, after the third form of each boss, you’re presented with a stage rank and ushered on to the next dizzying fight. The latter confrontations are tiered to present a variety of new attacks to combat as your enemy evolves throughout each fight. Cuphead is split into an imbalanced mix of run-and-gun stages, and (more) stages that challenge you to a single boss fight only. The gamblers you seek out represent Cuphead’s biggest challenges. This story doesn’t much pick up again till the end of the game. The deal puts your team to the task of hunting down fellow gamblers who have yet to pay up – yes, you’re the devil’s bounty hunter. The simplistic backstory opens with Cuphead and Mughead gambling away their means and striking a deal with the devil to dig themselves out of trouble. It’s actually a comedic twist that you are established as somewhat the ‘bad guy’.

the devil cuphead

A limited health bar doesn’t help your cause in the least. But no matter how you equip yourself for battle, Cuphead is a game that will require even the most seasoned of gamers to replay maps multiple times in an effort to learn and adapt to the endless stream of cartoon minions and big baddies who are intent on your destruction.

the devil cuphead

Upgrades can be bought by collecting coins throughout playable levels and equipped to better suit particular stages, boss fights, etc. There’s also a variety of upgradeable core gunplay abilities and chargeable special moves. You run, you gun by magically spitting energized pellets from your fingertips, and you evade. It’s like playing Super Mario U on the Wii U or Switch with a few pals – it’s fun and all, but you mostly get in each other’s way.Īt its core, Cuphead is a simple game. After finishing Cuphead’s three island sections on my own, I recruited a friend, in desperation, to help me finish off the finale.Ĭuphead’s two-player mode might be helpful for some, but in my brief time with that experience, it seemingly made the game just a bit more difficult. Games of this difficulty offer the most reward once the credits roll, but you never know how many controllers might get smashed along the way. Thankfully I had helpful online pals to all but carry me through those latter two experiences. More recently, I ventured through the world of Dark Souls III and Dark Souls: Remastered. Back in the time of the original Xbox, I very unsuccessfully attempted a run at the Ninja Gaiden remake – still considered one of the hardest modern games of all time. I’ve never been one to shy away from a challenge, and despite the rage it can induce, I’m even drawn to overly-difficult games. Repurposing side-scrolling gameplay for a modern audience isn’t a new trend, but Cuphead’s smooth mechanics, stylized visuals, incorporation of RPG elements, replayability, and incredible difficulty have made it one of the most prominent modern side scrollers of the last decade. Its cartoonish, over-the-top visual style is intentionally reminiscent of 1930s-style cartoons, and its side-scrolling mechanics harken back to those used in many games from the 1980s and beyond. My initial blog will focus on one of the most popular and infuriating indie games of recent years: Cuphead.Ĭuphead, startup Studio MDHR’s first and only game to date, incorporates ideas from several decades. In Gamers Guidepost, I’ll be highlighting many of these indie gems (and maybe a few not-so-gems) once I’ve put significant playtime into, and completed, each.















The devil cuphead